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KALE ARKAM

A burglar and petty sorcerer, first mate and mechanic of The Owl
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TRAITS

BURGLAR

Quiet, Sneak, Hide, Dextrous, Locks, Perceptive, Traps, Darkness

TRICKY

Quick, Dirty Fighting, Tumbler, Escape, Contortionist, Sleight of Hand

PETTY MAGIC

Light spell, Dark spell, Jump spell, Shatter spell

MECHANIC

Repair, Engines, Efficiency, Spare Parts, Sabotage
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KEYS

KEY OF GREED

He likes the shiny things.  He hits his key when he steals something cool or scores a big payoff.

KEY OF THE MISSION

He must safely deliver Lady Blackbird to the Pirate King Uriah Flint, so she can marry him.  He hits his key when he takes action to complete the mission.

KEY OF FRATERNITY

He is sworn to Captain Vance in a bond of brotherhood.  He hits his key when his character is influenced by Vance or when he shows how deep the bond is.

SECRETS

secret of concealment

No matter how thoroughly he's searched, he always has a few key items with him.  He can produce any common, simple item at a moment's notice.

SECRET OF REFLEXES

Once per session, he can re-roll a failure when doing anything involving grace, dexterity, or quick reflexes.
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  • Home
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