SIGGURD
Siggurd is a Wandering Vector who Excels Physically
PHYSICAL STATS - EARTH |
PHYSICAL STATES - RUK |
PHYSICAL STATS - ARDEYN |
Sex: Male
Race: Human Age: 37 Height: 5'11" Weight: 226 lbs. Eyes: Amber Hair: Raven black, streaks of dark gray Descriptor: Wandering Type: Vector Focus: Excels Physically |
Sex: Male
Race: Human Age: 37 Height: 7'0" Weight: 351 lbs. Eyes: Amber Hair: None Descriptor: Wandering Type: Vector Focus: Wears an Iron Suit |
Sex: Male
Race: Human Age: 37 Height: 6'2" Weight: 240 lbs. Eyes: Amber Hair: Sandy Blonde Descriptor: Wandering Type: Vector Focus: Excels Physically |
CHARACTER STATS |
WEAPONS & EQUIPMEMT |
SKILLS |
Might: 22 (Edge: 1)
Speed: 10 (Edge: 1) Intellect: 8 (Edge: 0) |
Large warhammer gifted to him from family in Ardeyn
Flute made of bone that can attract fireflies if used at night Tactical bullet proof vest Track suit and several pieces of workout gear accrued from his time spent on Earth. |
Trained
- Lifting - Jumping - Climbing - Perception - Tracking - Leatherworking - Balancing |
FOCUS |
FOCUS CONNECTION |
Muscled (Excels Physically - Tier 1)
- Add 2 points to Might Pool. Athlete (Excels Physically - Tier 1) - Trained in lifting heavy things, jumping, and climbing. Spectacular Armor (Wears an Iron Suit - Tier 1) - Suit is effectively medium armor (+2 to Armor); however, he suffers no Might cost or Speed reduction penalties for wearing it. In addition, his suit grants other benefits: it provides breathable air for up to eight hours and a comfortable environment even in bitter heat, cold, or underwater to a depth of 20,000 feet (6 km); it allows him to see in the dark up to a short distance; and it folds up into a suitcase-sized object when not being worn. |
- Siggurd is concerned with how much junk food Sam eats
- Siggurd is Sam's biggest fan and loves everything she does - Lancer got Siggurd off on charges of assault after stopping an armed robber |
MOVES
Endurance
Practices With Armor
Practices With Armor
BACKSTORY
Siggurd's former place of residence was renowned far and wide for its many exhibits, featuring mainly large beasts and wicked creatures of the night, safely stuffed after having been hunted and slain by the man himself. It is this very same prospect that brought him what few happy thoughts ran through his head prior to the sudden disappearance of the vector's entire outlying town on the world of Ardeyn. To this day it is still unknown how or why his people and their abodes were stolen from him, at least to Siggurd's lack of clues, yet it is still this driving force that pushes him ever onward to glean their whereabouts and if nothing else put his mind at ease. So long as a faint glimmer of hope shines within, he shall always believe they're alive even if their current actual state may prove otherwise.
Perhaps we're getting too much into the present. Let's skip back a couple steps before marching forward.
At the meek age of five, Siggurd showed signs of immense endurance, being able to run circles around the other children in his community for hours on end. Later, upon reaching teenage growth, his physical performance was outstanding! He could fell a Sabertooth Krux mere moments after the pursuit of such creatures, which could last for days along the fertile plains and dense forests of his homeland with nought but a knife and his left hand. Then finally came adulthood and his true calling had easily found itself thrust upon him, to become the best big game hunter known on the continent. Towering titans of teeth, macabre monstrosities of malice, extraordinary eaters of everything! All of these creatures would be found then either slain or tamed, depending on their nature. The nastier beasties would have to be put down for the safety of his clan and thus set up on display, while the more mild yet still dangerous all-the-same of the wildlife would be sold as exotic pets once finally broken to both locals and tourists alike.
His people weren't of the most wealthy varieties, living off the land and only interacting with nearby cities to requisition finely crafted tools that used metals they've never been able to harvest. It wasn't until Siggurd, along with his brother Hindel underwent several hunts, bringing more fierce and voracious critters low with every trip. To mark such special occasions, the greater of the prizes were presented before private audiences (dead or alive) for a price. Word spread quickly among travelers and thus revenue began to flow within their backwater town. Years passed, but the thrill of the chase never lost its shine with Siggurd, still sparking intrest within the mighty hunter whom was as jovial as a person could ever be. His sibling shared the sentiment as they bonded over the activity, up until the point Hindel took a nearly fatal wound to the chest from a Plain-runner Gorebull and needed to be bed-ridden for quite some time.
It was the week after that misfortunate journey, returning from the only unsuccessful voyage he could recall, emerging from the forest line to see that in place of the hunter's home was nothing but a giant hole in the ground. Easily resembling a crater though no impact could be traced, it was as if the very ground itself was uplifted and taken elsewhere. Utterly at a loss, he fell to his knees and groveled for the first time in his life... until the rustling brought him to attention. At once he thought it might be some refugees of whatever calamity transpired here, yet he couldn't have been more wrong. Inspecting several cloaked figures garbed in attire completely foreign to him, they sprung forward in an aggressive motion altogether in sync, wicked looking blades drawn and primed to strike his upper body.
He had survived far worse blows and gashes, allowing the first to strike and sink his weapon into Siggurd's flesh so the vector could grapple his assailant's arm and snap it like a twig. The next few swings were deadly and would've killed a normal man, however this herculean humanoid was anything but, as the battle dragged on a dozen of these foes were crippled and obliterated. Siggurd had abandoned all care and finesse that he typically kept in mind, instead seeking the same doom he would bestow on his would-be attackers. The last assassin had the life squeezed out his throat, their corpse crumpling to the ground as he soon felt the same earth below hit the back of his head.
As it stood, this fellow was at the precipice of death, ready to accept whatever fate may befall him. Call it a deity's grace, happenstance, or a shared destiny, but a paradox drawn to the slaughter found Siggurd faltering and fast. Brought back from the brink, the paradox who revealed himself to be Dorius helped alleviate some of his worry, showing there was still another path to take that might lead him back to his people. He couldn't understand a single bit of it, and simply shook his head and nodded during a majority of the time spent with the wisened yet reclusive being. Eventually he tumbled into the recursion of Earth, unwittingly translating, completely baffled by the new environment and all the strange individuals that encompassed it.
With obviously not enough time to acclimate, a thief who robbed a local bank ran directly into Siggurd, which thought he was being attacked once more. A single quick slug to the noggin and the runner was out cold. Acquiring the attention of local authorities, they were both brought into questioning, the law-breaker attempting to press charges. Thankfully a well-spoken lawyer by the title Lancer Givens that fights with his empassioned words landed him not only a scott-free way out, but recompense along the lines of ten-thousand dollars. Utterly grateful, even if confused, he was introduced to The Estate and all the benefits thereunto.
Taking steps to work in the new world's cultures, he garnered a smartphone and accessed the Internet, managing to stumble onto YouTube he became enamored with the upcoming sensation Samantha Summers. What little humor he did understand Siggurd quickly connected toward her presentation and delivery, chuckling at almost every other remark. Never would he have imagined she would also share the very same team he would be assigned in under The Estate agency.
So the story both ends and begins, as Strange a tale it will be and has been.
Perhaps we're getting too much into the present. Let's skip back a couple steps before marching forward.
At the meek age of five, Siggurd showed signs of immense endurance, being able to run circles around the other children in his community for hours on end. Later, upon reaching teenage growth, his physical performance was outstanding! He could fell a Sabertooth Krux mere moments after the pursuit of such creatures, which could last for days along the fertile plains and dense forests of his homeland with nought but a knife and his left hand. Then finally came adulthood and his true calling had easily found itself thrust upon him, to become the best big game hunter known on the continent. Towering titans of teeth, macabre monstrosities of malice, extraordinary eaters of everything! All of these creatures would be found then either slain or tamed, depending on their nature. The nastier beasties would have to be put down for the safety of his clan and thus set up on display, while the more mild yet still dangerous all-the-same of the wildlife would be sold as exotic pets once finally broken to both locals and tourists alike.
His people weren't of the most wealthy varieties, living off the land and only interacting with nearby cities to requisition finely crafted tools that used metals they've never been able to harvest. It wasn't until Siggurd, along with his brother Hindel underwent several hunts, bringing more fierce and voracious critters low with every trip. To mark such special occasions, the greater of the prizes were presented before private audiences (dead or alive) for a price. Word spread quickly among travelers and thus revenue began to flow within their backwater town. Years passed, but the thrill of the chase never lost its shine with Siggurd, still sparking intrest within the mighty hunter whom was as jovial as a person could ever be. His sibling shared the sentiment as they bonded over the activity, up until the point Hindel took a nearly fatal wound to the chest from a Plain-runner Gorebull and needed to be bed-ridden for quite some time.
It was the week after that misfortunate journey, returning from the only unsuccessful voyage he could recall, emerging from the forest line to see that in place of the hunter's home was nothing but a giant hole in the ground. Easily resembling a crater though no impact could be traced, it was as if the very ground itself was uplifted and taken elsewhere. Utterly at a loss, he fell to his knees and groveled for the first time in his life... until the rustling brought him to attention. At once he thought it might be some refugees of whatever calamity transpired here, yet he couldn't have been more wrong. Inspecting several cloaked figures garbed in attire completely foreign to him, they sprung forward in an aggressive motion altogether in sync, wicked looking blades drawn and primed to strike his upper body.
He had survived far worse blows and gashes, allowing the first to strike and sink his weapon into Siggurd's flesh so the vector could grapple his assailant's arm and snap it like a twig. The next few swings were deadly and would've killed a normal man, however this herculean humanoid was anything but, as the battle dragged on a dozen of these foes were crippled and obliterated. Siggurd had abandoned all care and finesse that he typically kept in mind, instead seeking the same doom he would bestow on his would-be attackers. The last assassin had the life squeezed out his throat, their corpse crumpling to the ground as he soon felt the same earth below hit the back of his head.
As it stood, this fellow was at the precipice of death, ready to accept whatever fate may befall him. Call it a deity's grace, happenstance, or a shared destiny, but a paradox drawn to the slaughter found Siggurd faltering and fast. Brought back from the brink, the paradox who revealed himself to be Dorius helped alleviate some of his worry, showing there was still another path to take that might lead him back to his people. He couldn't understand a single bit of it, and simply shook his head and nodded during a majority of the time spent with the wisened yet reclusive being. Eventually he tumbled into the recursion of Earth, unwittingly translating, completely baffled by the new environment and all the strange individuals that encompassed it.
With obviously not enough time to acclimate, a thief who robbed a local bank ran directly into Siggurd, which thought he was being attacked once more. A single quick slug to the noggin and the runner was out cold. Acquiring the attention of local authorities, they were both brought into questioning, the law-breaker attempting to press charges. Thankfully a well-spoken lawyer by the title Lancer Givens that fights with his empassioned words landed him not only a scott-free way out, but recompense along the lines of ten-thousand dollars. Utterly grateful, even if confused, he was introduced to The Estate and all the benefits thereunto.
Taking steps to work in the new world's cultures, he garnered a smartphone and accessed the Internet, managing to stumble onto YouTube he became enamored with the upcoming sensation Samantha Summers. What little humor he did understand Siggurd quickly connected toward her presentation and delivery, chuckling at almost every other remark. Never would he have imagined she would also share the very same team he would be assigned in under The Estate agency.
So the story both ends and begins, as Strange a tale it will be and has been.